Recorded at the Happy Days International Beckett Festival in Eniskillen in 2014. This brief interview with composer Gavin Bryars was carried out as part of a report on the festival for the Irish arts programme Culture File.
The event is called ‘Mad Scientists of Music’, and it’s on Tuesday
16th September in Twisted Pepper. We’ll have chiptune, circuitbending
and experimental electro-acoustic noise stuff, from a variety of crazy
Irish experimental artists.
Acts featured on the night include Deathness Injection, KaraKara,
Luxury Mollusc, Siam Collective, MarQu Vr & The Trumpets of Time &
Glotchbot. We’ve cooked up a wee playlist to give you a taster!
And here’s a wee interview about the gig, from Near FM’s Art’s Show last week (interview starts 6 minutes in).
Awesome new poster for the Mad Scientists Gig next week, by Gamepaq founder and A4 Sound member Andrew Edgar.
To celebrate the release of ‘Mad Scientists of Music‘ We’ve put together a fantastic lineup of experimental musicians, in a one evening mini festival in Dublin City Centre. Some of the best and most unique artists from the Irish electroacoustic, noise, chiptune and circuit bending scenes will be performing in a multi-hour experimental extravaganza.
Where: Main Room, Twisted Pepper
When: September 16th, 2014
Time: 7PM – 11.30PM
All welcome. Tickets €5 euro on the door
Download: Threat Detection – Episode 20
Does character matter?
A vessel for the player to travel through the story.
An enigma in his/her self.
Often times an empty receptacle for containing player projections.
How can it be conveyed in interactive media?
Characters can often be more than their general perspective of first and third person perspective.
Often times the perspective of the character is taken advantage of to better inform a kind of meta narrative or even just to take a more focused and fixed look on the game’s themes (a la Half Life)
Characters can also be unsculpted mounds of marble for the player to not only mold to their tastes but also to have the availability to shift the game engine’s choice of perspective between first and third person.
Will you be the stabby stabby guy, the hammering Yorkshire madman or a resigned and fashionable wizard who flames his enemies.
Distance between player and manipulable character is drastically shortened. This enhances the likelihood of the player embodying his character. They are verbs of the player’s whim and the supplementary background.
Download: Episode 14
1) Ars reveals the very short tail of steam game ownership
2) The importance of verbs – hilarious Day Z torture video demonstrates the bizarre social mechanics that can develop from relatively simply interaction mechanics. We need more of these! Day Z has bandage, steal, tie up, force feed, take blood, give supplies / clothing. They greatly increase the long now of interaction possibilities with a character. What other potential verbs would improve a game of this ilk?
Negative – Chain / enslave, brand / force tattoo, shave, strip, hobble, tie to something / crucify. Positive – train / teach a skill, cure a disease. Neutral / Chaotic? It’s difficult to think of positive interaction verbs – perhaps because thinking about action verbs is instrumental logic – implies using someone.
3) Kickstarter for a fun asymmetrical VR multiplayer title. Hundreds of fighter jet vs giant human in motion capture suit. Uses advanced multicamera optical motion capture – this will be an arcade event style game: ‘Giant vs Horde’.