The Siog String Trio Live in St Patrick’s College

Sióg String Trio play Bach.
Violins: Anna McKenna and Orla O’Hanlon.
Cello: Áine Ní Loingsigh

For bookings email: siogstringtrio@gmail.com 
Instagram: https://www.instagram.com/siogstringtrio/
Facebook: https://www.facebook.com/The-Si%C3%B3g-String-Trio-172590036121762/

Shot and edited by Gareth Stack https://www.garethstack.com/
Sound design / edit – Orla O’Hanlon

Mad Scientists of Music Live – Playlist

The event is called ‘Mad Scientists of Music’, and it’s on Tuesday
16th September in Twisted Pepper. We’ll have chiptune, circuitbending
and experimental electro-acoustic noise stuff, from a variety of crazy
Irish experimental artists.

Acts featured on the night include Deathness Injection, KaraKara,
Luxury Mollusc, Siam Collective, MarQu Vr & The Trumpets of Time &
Glotchbot. We’ve cooked up a wee playlist to give you a taster!

And here’s a wee interview about the gig, from Near FM’s Art’s Show last week (interview starts 6 minutes in).

Mad Scientists of Music Live

Mad Scientists Live

To celebrate the release of ‘Mad Scientists of Music‘ We’ve put together a fantastic lineup of experimental musicians, in a one evening mini festival in Dublin City Centre. Some of the best and most unique artists from the Irish electroacoustic, noise, chiptune and circuit bending scenes will be performing in a multi-hour experimental extravaganza.

Lineup to Include: Deathness Injection, KaraKara, Luxury Mollusc, Siam Collective and more! With sounds and visuals from MarQu Vr & The Trumpets of Time & Glotchbot.

Where: Main Room, Twisted Pepper
When: September 16th, 2014
Time: 7PM – 11.30PM
All welcome. Tickets €5 euro on the door

Facebook Event

Threat Detection – Episode 20 – Character in Videogames

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Download: Threat Detection – Episode 20

Does character matter?
A vessel for the player to travel through the story.
An enigma in his/her self.
Often times an empty receptacle for containing player projections.

How can it be conveyed in interactive media?

Characters can often be more than their general perspective of first and third person perspective.

Often times the perspective of the character is taken advantage of to better inform a kind of meta narrative or even just to take a more focused and fixed look on the game’s themes (a la Half Life)

Characters can also be unsculpted mounds of marble for the player to not only mold to their tastes but also to have the availability to shift the game engine’s choice of perspective between first and third person.

Will you be the stabby stabby guy, the hammering Yorkshire madman or a resigned and fashionable wizard who flames his enemies.
Distance between player and manipulable character is drastically shortened. This enhances the likelihood of the player embodying his character. They are verbs of the player’s whim and the supplementary background.